Tomb of the Giants has the most frustrating gimmick of the bunch: you can't see. Long stretches of darkness can easily lead you into an endless pit or a skeletal ambush. Unless you have a Sunlight Maggot or Cast Light, you'll need to sacrifice your off-hand slot to see anything in front of you. And with how deadly the skeletons are in this zone, forgoing a shield can be a death sentence on your first playthrough. Tomb of the Giants is arguably the easiest late-game zone once you learn about the Sunlight Maggot, but newcomers that come here unprepared are in for a rough time.
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A Deeper Narrative ExperienceMuch like the first Dark Souls's Artorias of the Abyss DLC, Crown of the Ivory King puts you in the role of a hero who must save lives. Eleum Loyce has not yet lost all of its populous to madness or death, and you must cooperate with those precious few remaining souls to prevent a cataclysm and salvage what's left of the city.
Crown of the Ivory King is a much more narrative experience than the previous Dark Souls II DLC chapters in that the backstory is largely told through voiced dialogue. The overseer of Eleum Loyce confronts you and explains the dark history of the frozen ruins. Once you've quelled the raging blizzard within the city, you're tasked with finding and rescuing the Ivory King's imprisoned knights. These knights assist you during the main boss fight.
A Very Challenging Challenge Route Unfortunately, Crown of the Ivory King shares some of the issues of the previous DLC chapters. All Dark Souls II DLCs feature a Challenge Route, which is an optional path that is rife with difficult enemies, obnoxious traps, and a powerful boss. The Crown of the Ivory King's Challenge Route throws you into snowy valley ravaged by a blinding snowstorm. You must navigate the confusing terrain by using distant ruins as waypoints during moments when the snowstorm lets up. Along the way, you're harassed by demonic ice stallions and powerful dark spirits. What worsens the affair is the fact that ice stallions spawn constantly; there are no safe places to hide and recuperate, and there is no way to clear the valley of monsters and explore at one's leisure.
Fe: In this new type of platforming adventure, players run, climb and glide their way through a dark Nordic forest to explore its living, breathing world. Use the motion controls of the Joy-Con controllers to sing in tune with creatures and plants to unlock new abilities. Each song has a distinct sound and feel thanks to HD Rumble. The game launches digitally for Nintendo Switch on Feb. 16.
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